With the NGE, ground combat was changed to real-time and similar to a first-person shooter. The player must aim a targeting reticule at a target and left-click the mouse to fire. Auto-aim and auto-fire features are available, creating a more traditional combat experience, but players eschewing those options are rewarded with an increased chance to do maximum damage. As characters gain levels, they gain access to additional combat abilities called "specials" which are activated by using the right mouse button or by clicking the ability on a toolbar. These specials usually have a cool-down period. In addition to providing especially powerful damage attacks, specials are also used to heal, buff, debuff, and crowd control. Players gain the ability to use more powerful weapons as they advance in level. Players also earn "Expertise Points" as they level up which they can use in their professional expertise "tree". The player can allot 45 points to various abilities and attributes to make their characters more diverse, from weapons specialties to healing and armor proficiency. Once a character reaches the max level 90 they would be able to do "Heroic" missions with a group of up to 8 other players. Before you could enter a Heroic mission the character has to complete a pre-quest that would unlock the quest and give permission to enter the instance. To acquire the mission you had to speak to a certain NPC to start the quest and after completing granted access. The five heroic missions were: Tusken Invasion, IG88, Axkva Min, Imperial Star Destroyer, and Exar Kun. After completing these heroics you were granted one token from that instance and would have to wait another 24 hours before re-entering for more tokens. Tokens collected would get you a 5 piece of jewelry set that granted advantages for that profession.
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Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. Because of the difficulty in obtaining a force sensitive (Jedi) character, the profession had many advantages in combat, often capable of taking on very powerful enemies or defeating entire groups of other non-Jedi characters in Player vs. Player combat. The first Force-sensitive character slot was unlocked on November 7, 2003.[21]
SAN FRANCISCO, CA - October 6, 2006 - LucasArts and Sony Online Entertainment today debuted an enhanced trial for Star Wars Galaxies that, for the first time ever, delivers all the exciting content of the full versions of Star Wars Galaxies: An Empire Divided, and its first expansion, Jump to Lightspeed, completely free for up to 14 days. Available via download from StarWarsGalaxies.com, the enhanced Star Wars Galaxies 14-day trial gives players a chance to become their favorite Star Wars characters and explore a massive online universe filled with other Star Wars fans.
"We're so pleased to be able to open up the full versions of Star Wars Galaxies: An Empire Divided and Jump to Lightspeed for a full two weeks," said Jason Willig, senior director online for LucasArts. "Star Wars Galaxies is the only place where players can experience their personal Star Wars adventures twenty-four hours a day, seven days a week, and downloading our newly-enhanced 14-day trial of the game is the perfect way to jump right in and start playing."
It was near the start of the 21st century, on March 17, 2000 that LucasArts and Verant Interactive announced their plans to develop a MMORPG based on the Star Wars franchise. Best known for the widely successful fantasy MMORPG EverQuest, Verant expected to release the game by 2001. On November 29, 2000 the official title Star Wars Galaxies was announced for the project. By the time 2001 rolled around, it was clear the game was no where near complete and the decision was made to leave out space portions at release. The first expansion, announced on May 17, 2001 (before the game even released), would add spaceship gameplay six months after launch.
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