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Minecraft Beta 1.7.3 Hack Offline: Tips and Tricks for Using Hacked Clients in Golden Age Minecraft



edit - For some reason I was having a lot of trouble modding beta 1.7.3 in the new launcher. Whenever I tried the manual way of copying the jar file and editing the json and such, it would always redownload the jar and delete my mods. The way I got it to work was by finding any existing jar/json file, such as the "Skin fix" one in this thread, and choosing that in the profile. It didn't redownload it then.


The only solution I have at the moment is to copy your b1.7.3.jar, paste it to your "\.minecraft\bin\" folder, rename it to "minecraft.jar", put the depth buffer fix in it and use Magic Launcher to launch Minecraft in a "classic" environment. This will run the modified minecraft.jar without overwriting it.I'm sure there is a more sophisticated fix to this, but my unfortunately my Java skills are limited. Sorry for the headache.




minecraft beta 1.7.3 hack offline




*** MagicMinecraftLauncher 1.3.2 ***LCP: ;bin/jinput.jar;bin/lwjgl.jar;bin/lwjgl_util.jar;C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jarMcVersion: Beta 1.7.3MainClass: net.minecraft.client.Minecraftjava.lang.NoClassDefFoundError: org/lwjgl/LWJGLExceptionat java.lang.Class.getDeclaredMethods0(Native Method)at java.lang.Class.privateGetDeclaredMethods(Unknown Source)at java.lang.Class.privateGetMethodRecursive(Unknown Source)at java.lang.Class.getMethod0(Unknown Source)at java.lang.Class.getMethod(Unknown Source)at magic.launcher.Launcher.main(SourceFile:189)Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLExceptionat java.net.URLClassLoader.findClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)at java.lang.ClassLoader.loadClass(Unknown Source)... 6 more


I will say that I do recognize those files... when you start a game in a beta version with the default launcher, those files appear in the "versions" folder, I believe. However, they disappear when you close the Minecraft client. Apparently that's why beta versions can't be played offline, cause it literally downloads those every time :/. What an inefficient way of porting the old versions to the new launcher.


Are you trying to load the depth buffer fix through magic launcher? Because that doesn't work. You have to set up beta 1.7.3 as a classic environment and put the mod directly in the minecraft.jar, like how I showed Mincegamer.


*"So what makes this one different?"-Well, from the get-go I wanted to introduce specific features in different updates, so purists can stop at whatever update feels best for them. That way this can also serve as an "ultimate" beta experience for as many people as possible.Because of this, the first several patches consist almost entirely of bugfixes and quality of life features for Beta 1.7.3, meticulously fixing as many bugs as I could find, polishing the game itself, and keeping everything else relatively unmodified and pure. As such, B2B1.7.8 is in a way the ultimate way to experience "vanilla" Minecraft Beta 1.7 in its most perfect form.


1.7.4 Utility Patch (Polished Beta) CHANGELOG:*Increased depth buffer from 16 to 24-bit, fixing z-fighting on AMD and Apple computers (Credit: HalfOfAKebab, MCArchive)*Colors appear properly on Mac M1 processors instead of inverted (Credit: Dereku)*Custom player skins properly download and display on the player model (Credit: Betacraft.uk)*Original beta sounds have been restored (Credit: Betacraft.uk)*Player skin randomly selects Steve or Beta-fied Alex when no custom skin is present (ie offline mode)*Walking near the farlands no longer causes jitter (Credit: pi314159265358978)*Added cardinal direction names and world seed to the F3 debug menu*Single Half Slabs no longer block light*Wooden Slabs are now a separate blockID, allowing them to function properly*The metadata value previously used for Wooden Slabs has been replaced with Brick Slabs, which are fully craftable*Wooden Slabs can be used as fuel in a Furnace*Axes properly affect Crafting Tables, Wooden Stairs, Wooden Slabs, Wooden Doors, Pumpkins, etc.*Pickaxes properly affect Redstone Ore, Furnaces, Stone Stairs, Iron Doors, etc.*Food won't be consumed if the player is already full (Credit: )*Milk can be drunk without aiming at a block & milking cows is far more reliable*Saddles drop from killed saddled pigs*Leaves broken by Shears will properly drop Leaves even when the Shears break*Third-person view hides the crosshair, has a front-facing mode, and will show the player even when they're inside a transparent block*Sneaking while right-clicking on an interactive block bypasses the interaction, allowing you to place blocks on them instead (place Torches on Crafting Tables!)*Likewise, sneaking while placing a block on a Snow Layer will place the block on the clicked side of the Snow Layer rather than replacing it*Sneaking while left-clicking on a Door, Button, Lever, etc won't activate it, allowing you to more easily break the block*Non-solid blocks like Torches and Levers cannot be placed on Chests*Beds and Webs make their proper stepping/breaking sounds*Jukeboxes and Music Blocks make their proper stepping/breaking sounds*Jukeboxes and Music Blocks can no longer have their top face ignited with Flint and Steel*Stairs properly drop themselves instead of their material*Stairs no longer block light*Chest orientation is based on the player's direction when placing them*Boats now reliably dismount properly*Boats have a small amount of friction applied when no one is riding them, to prevent them straying too far*The player can no longer be pushed while sleeping*The player can no longer open their inventory, toggle third-person mode, drop items, or break blocks while sleeping*The player's respawn point is set when right-clicking on a Bed, rather than after waking up from sleeping in one*Leave Bed button shows up when sleeping, even in singleplayer*Players won't be woken up by "nightmares" and attacked while sleeping*The sun now properly rises in the east and sets in the west (instead of north to south)*Chicken hitboxes have been made slightly bigger*Flint and Steel only takes damage when successfully igniting a block*Skeletons properly hold their Bows like in beta 1.8+ (Credit: LO6AN)*Armor slot icons display in inventory when armor isn't equipped (Credit: LO6AN)*Chat GUI remembers chat history and can be scrolled through (Credit: )*Currently typed characters in the chat bar can be navigated through with the arrow keys (Credit: )*FOV slider has been added to the options menu (Credit: vfjekMC)*The "whirlpool" bug (with water not forming a source block when above another water block) has been fixed*Broken placement behavior of ladders when an entity is occupying the same block has been fixed*Fixed the Game Over screen so the score displays correctly (though it will still always be 0)*Items can be shift-clicked into a Furnace and are top- or bottom-slot prioritized if they burn or smelt*Signs, Ladders, and Wooden Doors can be used as fuel in a Furnace*Items can be dropped from the inventory by pressing the drop key while hovering over a slot*An entire stack of items can be dropped from the inventory by pressing shift and the drop key while hovering over a slot*Items can be moved from the inventory to a specific slot in the hotbar by hovering over the items and pressing the number key corresponding with the hotbar slot*Dropping items with the drop key will now drop the entire stack if the player is sneaking*Loose items will sort themselves into your inventory if they can rather than being dropped when a GUI is closed*Shift-clicking while crafting an item will craft all that can be crafted of it*Armor (and Pumpkins) can be shift-clicked into armor slots*Nonstandard blocks (Pressure Plates, Stairs, Fences, Trapdoors, etc) now correctly render at the normal scale instead of twice as large when dropped as items*Mobs will no longer repeatedly attempt to jump over Fences (Credit: SnowshoeIceboot)*Code for placing Half Slabs has been reworked, allowing a Double Slab to be formed even when there's a block above it, and when indirectly placed on adjacent surfaces*Flowing Lava decays properly and won't linger when it shouldn't*Double-wide Doors function properly and are no longer redstone-inverted from one another*Levers emit redstone particles when activated*Game Menu no longer incorrectly displays "Saving level..." when in multiplayer*"Mods and Texture Packs" button has been changed to just "Texture Packs"*Quit Game button is forced to show on the title screen


1.7.6 Utility Patch Pt.3 CHANGELOG:*Fixed a bug from the last patch where entering and exiting fullscreen would prevent the window from being resized*Fixed a bug from the last patch where "Achievement get!" notification would never appear*Fixed a bug from the last patch where Fences and other non-standard blocks sometimes render incorrectly in inventory slots*Fixed a bug from the previous patches where Diamonds were called "Emeralds" and Soul Sand was called "Scorched Sand" due to using NFC's language file*Fixed a bug from the previous patches where FOV settings wouldn't load properly on startup*Fixed a bug from the previous patches where pressing a number key with the inventory open without hovering the cursor over a slot would crash the game*Fixed a bug from the previous patches where the game would crash if unable to find the custom game icon files*Fixed a bug from the previous patches where saying anything in the chat while sleeping in multiplayer would crash the game*Fixed a bug from the previous patches where forming a Double Slab with a Cobblestone Slab while clicking the south face of a block or with a Brick Slab while clicking the north face of a block would delete the block entirely, due to the way the rewritten Slab code interacted with the rewritten Ladder code*Fixed inconsistent achievement notification, stat menu, texture pack menu, and death screen capitalization & one misspelling ("Achievement get!" to "Achievement Get!", "Times played" to "Times Played", "Open texture pack folder" to "Open Texture Pack Folder", "Game over!" to "Game Over!", etc & "Distance Swum" to "Distance Swam")*Fixed a rare crash where the game tries to break the player's held item while the player isn't holding anything*Fixed a vanilla exploit where the Compass and Clock icons would still point towards spawn/show time of day in the Crafting Table GUI before being fully crafted, or while displayed in the Statistics menu if the player had ever crafted one*Added multiplayer support through a modified version of Project Poseidon, allowing you to run Back2Beta 1.7.6 servers (though the client no longer connects to vanilla b1.7.3 servers due to the login packet being improved)(Note: Although Project Poseidon has CraftBukkit plugin support, I can't guarantee that plugins will be compatible with Back2Beta servers, though some will likely work)*Scroll bars in menus can be navigated with the mouse scroll wheel*Crafted items are now added to the player's Statistics even if they were shift-clicked into the inventory when crafted*Tall Grass now renders with color-tint in the player's Statistics menu*Dye now displays the name "Dye" when hovered over in the player's Statistics menu*Crafted Maps now properly become the right Map, even if they were shift-clicked into the inventory when crafted, rather than always being Map #0*Color-tinted items can now correctly display tint when held in third-person mode*Front-facing third-person mode has been improved (no longer clips through geometry at the screen's edges as easily)*Player camera no longer stops or jitters on death screen (Credit: [RDI] Lassebq)*Player's hand now stops being rendered shortly after dying, before the player skin unloads*Added "Weather" and "Ambience" volume sliders to options (Rain/Thunder and Cave Sounds, respectively)*Added "Particles", "Fullscreen", and "Use VSync" options to video settings, moved cloud rendering mode to its own button with an "OFF" setting, and replaced "Performance Mode" toggle with "Max Framerate" slider(Note: "Use Vsync" option slows down chunk loading)*Increased range of FOV to include a minimum of 30, with 70 as the default*The player now holds Bows correctly in third-person mode*The player's selected hotbar slot is remembered when exiting and entering a world/server or changing dimensions*Clicking "Done" in the Achievements menu now brings you back to the pause menu rather than immediately resuming the game*Replaced the existing Controls menu with a better, scrollable one with more options and a "Reset Keys" button - Scrollable Controls (Credit: rek, North101, method)*Hat layer of player's skin moves appropriately when sneaking*Player's feet actually touch the ground when sneaking*Player's third-person shadow renders in the correct spot instead of trying to render on a surface above the player's head*Player's first-person hand does not move position unexpectedly when riding in a vehicle while in third-person or opening the inventory*Leggings armor layer now poses properly when the player sits down with Boots and Leggings on at the same time*Arrows shot by Skeletons will now fire from their Bows rather than from above their heads, and the aim & speed of their fired arrows have been slightly changed to compensate for the difference*The height of Chicken hitboxes has been slightly changed from 0.6 to 0.7 to match modern vanilla*Maps now display which Map they are on the item tooltip when hovered over with the cursor, rather than on the rendered Map when held*The orientation of a placed Rail is now dependent on the player's direction*Thrown Eggs now have their own particle effect when hitting something rather than using the one for Snowballs*Most particles now face the camera even when sleeping or in third-person mode*Tools now produce a simple particle effect when they break*Beds now properly show the breaking animation on their top face, and produce particles based on the actual texture rather than Planks*Doors now make one sound when opening, and another sound when closing, rather than being random*Advanced debug menu now displays the player's targeted block*Entity ID tags in advanced debug mode now indicate what entity it is*Advanced debug menu now displays time as: how many days have passed, and how many ticks have passed in the current day, rather than total number of ticks*All vehicles can now be dismounted either by right-clicking OR by sneaking*Dispensers no longer incorrectly fire when being updated while already powered*Block step sounds no longer "pile up" when walking on surfaces without step sounds*Bowls, Fishing Rods, and Boats can be used as fuel in a Furnace*The width of rendered Fishing Rod lines is now set relative to the game's resolution*Fishing Rods now use the proper texture when cast in third-person mode, rather than using the Stick texture*Game options are now saved even when exiting the menu with the escape key*The player's hand now sways slightly when rotating like in beta 1.8 onwards*Beds will no longer display "Your respawn point has been set" when the same bed is right-clicked again after reloading the world*The message "You can only sleep at night" has been changed to "You can only sleep at night and during thunderstorms"*Direct IP Connect screen now remembers the last IP address that was entered, like the vanilla IP Connect screen does*Torches now render a bottom face (Credit: Birevan)*Collision of Stair blocks has been improved so that other blocks can be placed or mined through the gap in them (Credit: Birevan)*Changed the autosave interval from 2 seconds to 1 minute to fix the infamous "Lag Spike of Death"*The level now also autosaves whenever you pause the game in singleplayer*Squids can now swim upwards so they don't all get stuck at the bottom of the sea (Credit: Birevan)*HD texture packs are now compatible and won't crash the game or render water/bricks/etc incorrectly - New Frontier Craft's HD Texture System & MCPatcher (Credit: [NFC] Logan, Paul Rupe)*Grass blocks now render correctly in the inventory (though are still unobtainable in survival)Multiplayer Fixes:*Pressure Plates, Buttons & Levers properly produce sound in multiplayer*Bows, Eggs, Snowballs, and Fishing Rods can all be heard by other players when thrown/fired in multiplayer*The TNT fuse sound can now be heard in multiplayer*Skeletons now make sound when firing their Bows in multiplayer*Ghasts now make sound when attacking in multiplayer*Blocks can now be heard when placed, punched, or tilled with a Hoe by another player in multiplayer*Chickens now make a sound when laying Eggs in multiplayer*All entity walking sounds work in multiplayer and are calculated client-side*Ambient cave sounds now work in multiplayer*Tilled Soil blocks in multiplayer visually update when they become hydrated*Tilled Soil blocks in multiplayer no longer visually look like they're trampled when they're not*Vehicle breaking animations play in multiplayer*Player camera properly tilts towards the direction damage was taken from in multiplayer*Added player list (shows all online players & their connection strength) shown by holding Tab in multiplayer*Names in player list can be clicked while chat GUI is open to auto-type the clicked player name into the chat bar (Credit: Birevan)*Boat splash particles now show in multiplayer*Mob Spawners show the appropriate mini-mob and rotate it with the appropriate speed in multiplayer*Mobs properly produce particles when spawned from a Spawner in multiplayer*Fishing Rods properly render when cast in multiplayer*Fishing Rod bobbers properly play sound and produce particles when they get a bite in multiplayer*Fixed a bug with CraftBukkit that made entities instantly catch on fire, rather than having one second of resistance before combusting*Fixed a vanilla bug where Maps become de-synced with the client whenever a new one is crafted*Fixed a vanilla bug where some chunks wouldn't initially load when logging in while Performance Mode is set to Max FPS (or Max Framerate set to Unlimited)*Fixed a vanilla bug where the client would stop responding to the server on the Game Over screen and would get kicked after a certain amount of time*Fixed a vanilla bug where the client wouldn't send a disconnect packet to the server when disconnecting on the Game Over screen*Patched a vanilla bug where collisions when standing on or dismounting from Boats wouldn't work properly in multiplayer*Modified translations to work with Chests and Minecarts with Chests in multiplayer*Slightly reduced attack reach of monsters in multiplayer to account for server delay*Modified "/time set" command to work with "day" and "night"*Modified "/give " command to work with metadata values (eg "/give Player25 35:14 64")*Added a "/weather" command to set the server's current weather (eg "/weather clear", "/weather rain", or "/weather thunder")*Added a "/summon" command to spawn a living entity either at the player's targeted block (eg "/summon Sheep") or at the specified player's location (eg "/summon PigZombie Player25")*Added a difficulty setting in the server configuration file (0=peaceful, 1=easy, 2=normal, 3=hard)(The spawn-monsters setting still exists too, allowing monsters to be disabled in non-peaceful difficulties)*Added an autosave-interval setting in the server configuration file, with the default set to 5 minutes (in ticks)*Changed the default value for spawn-radius in bukkit.yml from 16 to 0*Only chunks loaded by a player will be tick-updated in multiplayer (Credit: js6pak, astei)*Added an option in Project Poseidon's settings (poseidon.yml) to use optimized tick-loop code from Canyon (originally ported from Paper) (Credit: js6pak, astei) 2ff7e9595c


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