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Microsoft Windows 10 SDK Preview Build 19041: What's New for Developers



At the Build Conference in April 2014, Microsoft's Terry Myerson unveiled an updated version of Windows 8.1 (build 9697) that added the ability to run Windows Store apps inside desktop windows and a more traditional Start menu in place of the Start screen seen in Windows 8. The new Start menu takes after Windows 7's design by using only a portion of the screen and including a Windows 7-style application listing in the first column. The second column displays Windows 8-style app tiles. Myerson said that these changes would occur in a future update, but did not elaborate.[33][34] Microsoft also unveiled the concept of a "universal Windows app", allowing Windows Store apps created for Windows 8.1 to be ported to Windows Phone 8.1 and Xbox One while sharing a common codebase, with an interface designed for different device form factors, and allowing user data and licenses for an app to be shared between multiple platforms. Windows Phone 8.1 would share nearly 90% of the common Windows Runtime APIs with Windows 8.1 on PCs.[33][35][36][37]




Microsoft Pushes Windows 10 SDK Preview Build 19041 to Developers



In addition to the new Windows Server build, there's also a new build of the Windows 10 SDK, ADK, and WDK, which are most of the development tools related to Windows. As usual, though, the Hardware Lab Kit (HLK) isn't getting a new build and is still stuck on build 19041, matching the release of Windows 10 version 2004.


Over the years, UI guidelines and paradigms have constantly shifted as hardware and platforms evolved. We moved from screens with 640 x 480 resolution to 4K or even 8K screens, from mouse and keyboard only to touch and digital pens. Consequently, Microsoft has created multiple UI platforms over time, with the goal of offering developers the opportunity to build modern applications; each of them represented the state of the art for the time when they were released.


The first platform was called Microsoft Foundation Class Library (MFC), which was a C++ object-oriented UI library released by Microsoft in 1992. It was a wrapper around most of the Win32 and Component Object Model (COM) APIs. Thanks to MFC, developers were able to build UIs with the most common Windows controls and build complex interfaces made up of multiple windows, panels, and so on. MFC was a considerable success, and it's still heavily used today by many developers. The following screenshot shows the look and feel of a typical MFC application:


With the release of .NET Core 3.0, Windows Forms has been integrated into the modern .NET development stack for the first time. This choice has enabled developers to access all the latest enhancements in the platform, such as newer versions of the C# language, performance improvements, or the latest Windows APIs. However, when it comes to building the UI, it still lacks many of the features you would expect from a modern platform, such as support for responsive layouts and new input experiences.


In 2006, as part of the release of .NET Framework 3.0, Microsoft unveiled Windows Presentation Foundation (WPF), the next evolution of the Microsoft UI platform. WPF introduced, for the first time, features that are still used today by modern UI platforms (including the Windows App SDK), such as XAML (which stands for Extensible Application Markup Language), binding, and dependency properties. WPF still supports building the UI with a designer, but it isn't as essential as it was for Windows Forms. WPF, in fact, decouples the UI from the business logic by describing the UI with XAML, an XML-based language. Additionally, WPF added support for features such as 2D/3D rendering, hardware acceleration, animations, and vector graphics. As with Windows Forms, .NET Core 3.0 welcomed WPF as a first-class citizen in the new development platform, enabling WPF developers to get access to the latest versions of runtimes, languages, and developer tools. Compared to Windows Forms, WPF is a more robust UI platform, capable of delivering more modern experiences, as you can see in the following screenshot:


In 2015, with the release of Windows 10, Microsoft released UWP, which is an extension of Windows Runtime that was introduced in Windows 8. UWP is a modern development platform that enables developers to build secure and robust applications that run inside a sandbox; it gives access to all the new features added in Windows 10, such as tiles, notifications, and Windows Hello; it's based on a new UI platform called Fluent Design, which offers built-in support to responsive layout, touch and digital pen, accessibility, and so on. Many built-in Windows applications, such as Microsoft Store, are built with UWP and WinUI:


Also, Windows Runtime, the application architecture behind UWP, introduced a few challenges. This modern runtime offers a lot of benefits: it's built in C++, which means it offers great performance; it's based on asynchronous patterns, which help developers to build applications that are fast and responsive; and through a feature called projections, it enables developers to consume Windows Runtime APIs from multiple languages, such as C++, C#, and Rust. However, since it's a significantly different platform compared to the ones already on the market (such as .NET), developers who have heavily invested in C++, Windows Forms, and WPF are able to reuse little or no code when porting their applications to UWP. This requirement created a lot of friction, since in the enterprise ecosystem, it's easy to find desktop applications with decades of development that are very hard, if not impossible, to port to UWP without rewriting them from scratch. The outcome is that even if developers loved Fluent Design and the new features introduced in Windows 10, most of them weren't able to take advantage of them.


Thanks to WinUI 3.0, developers can now build modern applications and experiences but, at the same time, leverage familiar development platforms such as .NET or C++; reuse most of the investments they did building Windows Forms, WPF, or C++ applications; and use popular NuGet packages that they had already adopted in Windows Forms and WPF applications. Additionally, since applications using WinUI 3.0 are no longer dependent on UWP, but instead run as classic desktop applications, many of the features that enterprise developers saw as a constraint (the sandbox, the life cycle optimized to reduce CPU, and memory usage) don't apply anymore.


.NET Framework was introduced by Microsoft in 2002 with the goal to provide a better development experience and an easier learning curve for developers to build applications for Windows. These principles still hold true today, but the development landscape has changed significantly since 2002. New platforms have appeared, and Windows, in the server and cloud space, isn't the leading platform anymore; scenarios such as containers and microservices require a new level of optimization and performance, especially in key areas such as networking or filesystem access. Open source is now the new standard to release and evolve development platforms in collaboration with the community.


Throughout this chapter, we learned what the Windows App SDK is and how we can use it to build new projects or integrate it into existing Windows applications. Then, we reviewed why the new .NET runtime is the future for Windows developers who want to build applications using Visual Studio and C#. We also learned which deployment models you can adopt to distribute your applications.


You 'can' follow this guide -... [microsoft.com] for using Windows App SDK to target versions of Windows 10, version 2004 (build 19041) and Minimum version to Windows 10, version 1809 (build 17763), importing libraries of differing versions that will no doubt be out-dated in 6 months with new APIs breaking tutorials valid currently - and, after adding "[Experimental] Blank Page (WinUI 3)" to your project, and following the guide, you too can have a single button the screen - which is guarantee


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So my final thoughts are: (1) it takes time to build a trust and there is no short cut, (2) developers can also provide a warning, exactly like what this site has done about a possible *false* alert, and leave it to the user to decide if they are going to do it and/or trust the publisher, and (3) I am not technically enough to tell, but is there a workaround way to work with the anti-virus program?


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